Elson, M., & Ferguson, C. J. (in press). Twenty-five years of research on violence in digital games and aggression: Empirical evidence, perspectives, and a debate gone astray. European Psychologist.
Ferguson, C. J., Munoz, M. E., Garza, A., & Galindo, M. (in press). Concurrent and prospective analyses of peer, television and social Media Influences on body dissatisfaction, eating disorder symptoms and life satisfaction in adolescent girls. Journal of Youth and Adolescence.
Negy, C., Ferguson, C. J., Galvanovskis, A., & Smither, R. (in press). Predicting violence: A cross-national study of United States and Mexican young adults. Journal of Social and Clinical Psychology.
Ferguson, C. J., Salmond, K., & Modi, K. (in press). Reality TV predicts both positive and negative outcomes for adolescent girls. Journal of Pediatrics.
Ferguson, C. J., Ivory, J. D., & Beaver, K. M. (in press). Genetic, maternal, school, intelligence and media use predictors of adult criminality: A longitudinal test of the catalyst model in adolescence through early adulthood. Journal of Aggression, Maltreatment and Trauma.
Rogers, D. L., Kranz, P. L. & Ferguson, C. J. (in press). A strategy for involving undergraduates in research. Journal of Hispanic Higher Education.
Ferguson, C. J., Olson, C. K., Kutner, L. A., & Warner, D. E. (in press). Violent video games, catharsis-seeking, bullying and delinquency: A multivariate analysis of effects. Crime and Delinquency.
Ferguson, C. J. (2013). Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v EMA. American Psychologist, 68(2), 57-74.
Ferguson, C. J. (2013). 'Not in My Class You Don't!': The naive association of video games with aggression as a hindrance to their use in education. In K. Bredl & W. Bösche (Eds.), Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (pp. 41-58). Herskey, PA: IGI Global.
Ferguson, C. J., & Olson, C. K. (2013). Friends, fun, frustration and fantasy: Child motivations for video game play. Motivation and Emotion, 37(1), 154-164. doi:10.1007/s11031-012-9284-7
Ferguson, C. J. (2013). In the eye of the beholder: Thin-ideal media affects some but not most viewers in a meta-analytic review of body dissatisfaction in women and men. Psychology of Popular Media Culture, 2(1), 20-37.
Ramos, R. A., Ferguson, C. J., Frailing, K., & Romero-Ramirez, M. (2013). Comfortably numb or just yet another movie? Media violence exposure does not reduce viewer empathy for victims of real violence among primarily Hispanic viewers. Psychology of Popular Media Culture, 2(1), 2-10.
Ferguson, C. J., Garza, A., Jerabeck, J., Ramos, R., & Galindo, M. (2013). Not worth the fuss after all? Cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth. Journal of Youth and Adolescence, 42(1), 109-122. doi:10.1007/s10964-012-9803-6
Ferguson, C. J. (2013). Spanking, corporal punishment and negative long-term outcomes: A meta-analytic review of longitudinal studies. Clinical Psychology Review, 33, 196-208. doi: 10.1016/j.cpr.2012.11.002
Ferguson, C. J., & Ivory, J. D. (2012). A futile game: On the prevalence and causes of misguided speculation about the role of violent video games in mass school shootings. In G.W. Muschert and J. Sumiala, (Eds.), School Shootings: Mediated Violence in a Global Age (pp 47-67. Emerald Group Publishing Limited.
Ferguson, C. J. & Heene, M. (2012). A vast graveyard of undead theories: Publication bias and psychological science’s aversion to the null. Perspectives on Psychological Science, 7(6) 550-556.
Ferguson, C. J. (2012). Positive female role-models eliminate negative effects of sexually violent media. Journal of Communication, 62, 888-899.
Coulson, M., Barnett, J., Ferguson, C. J., & Gould, R. L. (2012). Real feelings for virtual people: Emotional attachments and interpersonal attraction in video games. Psychology of Popular Media Culture, 1(3), 176-184.
Ferguson, C. J., Munoz M. E., Winegard, B., & Winegard, B. (2012). The influence of heritability, neuroticism, maternal warmth and media use on disordered eating behaviors: A prospective analysis of twins. Psychiatric Quarterly, 83, 353-360.
Ferguson, C. J., & Dyck, D. (2012). Paradigm change in aggression research: The time has come to retire the General Aggression Model. Aggression and Violent Behavior, 17(3), 220-228.
Munoz, M. E., & Ferguson, C. J. (2012). Body dissatisfaction correlates with inter-peer competitiveness, not media exposure: A brief report. Journal of Social and Clinical Psychology, 31(4), 383-392.
Ferguson, C. J., & Brannick, M. T. (2012). Publication bias in psychological science: Prevalence, methods for identifying and controlling and implications for the use of meta-analyses. Psychological Methods,17(1), 120-128.
Ferguson, C. J., Munoz, M. E., & Medrano, M. R. (2012). Advertising influences on young children’s food choices are only marginally reduced by parental influence: A randomized controlled experiment. Journal of Pediatrics, 160(3), 452-455.
Ferguson, C. J. & Savage, J. (2012). Have recent studies addressed methodological issues raised by five decades of television violence research? A Critical review. Aggression and Violent Behavior, 17, 129-139.
Ferguson, C. J., San Miguel, C., Garza, A., & Jerabeck, J. (2012). A longitudinal test of video game violence effects on dating violence, aggression and bullying: A 3-year longitudinal study of adolescents. Journal of Psychiatric Research, 46, 141-146.
Valadez, J. J. & Ferguson, C. J. (2012). Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition. Computers in Human Behavior, 28, 608-616.
Ferguson, C. J. (2012). Violence in video games: Advocating for the wrong cause? Child and Family Policy and Practice Advocate, 35(1), 16-18.
Ferguson, C. J., Coulson, M., & Barnett, J. (2011). A Meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems. Journal of Psychiatric Research, 45(12), 1573-1578.
Ferguson, C. J., Coulson, M., & Barnett, J. (2011). Psychological profiles of school shooters: Positive directions and one big wrong turn. Journal of Police Crisis Negotiations11(2), 141-158.
Ferguson, C. J. (2011). VVG research in the aftermath of Brown v EMA: Lessons for the field of criminology. The Criminologist, 36(6), 14-16.
Ferguson, C. J. (2011). A further plea for caution against medical professionals overstating video game violence effects. Mayo Clinic Proceedings, 86(8), 820-821. (Note that this comment is on Hall, Day & Hall, 2011 and includes discussions by scholars both supportive and against the conclusions of the original Hall, Day & Hall article which can be found here.)
Ferguson, C. J., Munoz, M. E., Contreras, C., & Velasquez, K. (2011). Mirror, mirror on the wall: Peer competition, television influences and body image dissatisfaction. Journal of Social and Clinical Psychology, 30(5), 458-483.
Ferguson, C. J., Winegard, B., & Winegard, B. M. (2011). Who is the fairest one of all? How evolution guides peer and media influences on female body dissatisfaction. Review of General Psychology, 15(1), 11-28.
Ferguson, C. J., Colwell, J., Mlacic, B., Milas, G., & Mikloušic, I. (2011). Personality and media influences on violence and depression in a cross-national sample of young adults: Data from Mexican-Americans, English and Croatians. Computers in Human Behavior, 27(3), 1195-1200.
Ferguson, C. J. (2011). Seeing past the blame game. Chronicle of Higher Education.http://chronicle.com/article/Seeing-Past-the-Blame-Game/125942/
Rogers, D. L., & Ferguson, C. J. (2011). Punishment and rehabilitation attitudes toward sex offenders versus nonsexual offenders. Journal of Aggression, Maltreatment & Trauma, 20(4), 395-414.
Ferguson, C. J. (2010). Video games and adolescents. In R. Levesque (Ed.), Encyclopaedia of Adolescence. Springer.
Ferguson, C. J. & Olson, C. K. (2010). The Supreme Court and video game violence: Will regulation be worth the costs to the First Amendment? The Criminologist, 35(4), 18-21.
Ferguson, C. J. (2010). Narcissism run rampant? Let’s not flatter ourselves. The Chronicle of Higher Education. http://chronicle.com/article/Narcissism-Run-Rampant-Lets/123705/
Ferguson, C. J. & Rueda, S. M. (2010). The Hitman study: Violent video game exposure effects on aggressive behavior, hostile feelings and depression. European Psychologist, 15(2), 99-108.
Ferguson, C. J. (2010). Introduction to the special issue on video games. Review of General Psychology, 14(2).
Ferguson, C. J. (2010). Blazing Angels or Resident Evil? Can violent video games be a force for good? Review of General Psychology, 14(2), 68-81.
Ferguson, C. J. (2010). Put video games to good use. Chronicle of Higher Education.
Ferguson, C. J. (2010). A meta-analysis of normal and disordered personality across the lifespan. Journal of Personality and Social Psychology, 98(4), 659-667.Ferguson, C. J., & Kilburn, J. (2010). Much
M., Ratchford, M., &
J. & Hartley, R. D. (2009). The pleasure is momentary...the expense
damnable? The influence of pornography on rape and sexual assault.
Aggression and Violent
J . & Beaver, K. M. (2009). Natural born killers:
The genetic origins of extreme violence. Aggression and Violent Behavior , 14(5),
J. (2009). Not
child is secretly a genius. Chronicle
of Higher Education,
Ferguson, C. J. (2009). Is psychological research really as good as medical research? Effect size comparisons between psychology and medicine. Review of General Psychology, 13(2), 130-136.
C. J. &
Rueda, S. M. (2009). Examining the validity of the
C .J. (2009).
the effects of violent video games:
A critical analysis. Social
and Personality Psychology Compass, 3.
Ferguson, C. J. (2008). The school shooting/violent video game link: Causal link or moral panic? Journal of Investigative Psychology and Offender Profiling, 5, 25-37.
Ferguson, C. J. (2008). Youth bashing gets old. Chronicle of Higher Education, 54(48), B5.
Ferguson, C. J.
(2008). Violent video games: How hysteria
and pseudoscience created a phantom public health crisis. Paradigm, 12(2), 12-13, 22.
Ferguson, C .J., Rueda, S., Cruz, A., Ferguson, D., Fritz, S., & Smith, S. (2008). Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation? Criminal Justice and Behavior, 35, 311-332.
Orooji, B., &
Cully, J., Graham, D., Stanley, M.,
Negy, C., &